Archive Page 2

Growing FrontierVille Wildflowers, Cacti, Skulls, & Rocks

A recent trend I’ve spied among my FrontierVille Neighbors is to keep the borderline around your frontier, specifically in the bottom corner, empty. At first I didn’t get it, but over time the intention has become clear. These pioneers are farming debris.

Not just any debris: Wildflowers, Cacti, Skulls, & Rocks to be exact. Remember that Thorn map from an earlier post? This follows the same concept. Certain wild flora are more likely to spawn in certain areas (thorns to the north, everything else south).

We Don’t Beat Around the Bush at Pioneer Pary

The above photo comes from my neighbor FrontierGirl’s homestead. Notice all the cacti and skulls? Nice.

Since we’ve been seeing more and more quests that require the player to clear these debris/wild flora, it’s a smart investment to try and grow some to have on hand.

Don’t worry if visiting neighbors try to clear it, you can always dismiss their actions.

I had plants growing all along my borders, but I decided to try my hand at making a Cactus Skull Farm. I cleared a one-space border on both sides of my bottom border and waited. And waited. Nothing grew. Then I realized I didn’t clear enough space. Hand on forehead – rookie mistake. So instead of having a one-space clearing on both sides, I made a two-space clearing on the bottom right side and filled up the border on the bottom left with crops. Within two days I had three cacti!

The Proof is in the Cactus Pudding

I was surprised at how quickly they grew! Of course, they brought along grass and saplings. For now I’m only clearing the grass and stocking up on everything else. You never know when you’ll need it!

Authors Note:

Saplings and 2 chop trees should be movable objects. Currently they are not. This is a bug and the FrontierVille Team is “working on it.”


Spotlight On: FrontierVille Families

Today’s family portrait comes from Mallory!

From left to right we have Smith, Melodie, and Annie.

What a cute family! Thanks for sending this in and reading the blog, Mallory!

If you’d like your family to be featured on the blog, send us an email at

In other news, have you bought the new Waterfall yet? It’s huge! One of my neighbors purchased it, and here’s a screenshot:

It’s a Double Rainbow!

I’m debating between the waterfall & the frog pond. The only downside of the waterfall is its immense size. It takes up quite a bit of space that I could be devoting to growing plots. But that rainbow does serve as reminder to take it easy…

FrontierVille Update July 21st

Slip & Slide

A few days ago a new feature was released in FrontierVille that allowed players to tend their neighbors’ unready animals. By “unready” I mean not hungry or no yellow arrow. Tending an unready animal shortened the time until it was ready to be harvested, much like tending an unripe crop. Each tend reduces the growth time by 1/10th. By tending an animal or crop that takes an hour or less to harvest, it will be ready instantly.

This new change has been reflected in the new update, which saw the release of four new quests. Each new quest requires the player to tend a certain amount of unready animals on their neighbors’ land. I just counted and it seems that in total you have to tend:

  • 10 unready oxen
  • 10 unready pigs
  • 10 unready chickens
  • 3 unready cows
  • 5 unready goats

On top of that you need to collect certain items from each animal’s collection set. You’ll see what I mean once you load up the game.

Aside from the new quests there’s darling new water-themed decorations, including the new bird bath!

I couldn’t resist.

There’s also several new pond-type items, including a fishing hole and a hot tub! Each of the new ponds cost horseshoes, but they’re very cute. The frog ponds are both limited edition and will only be in the shop for six days. Which is quite a shame because¬† I already have the clunky old plain pond that I bought my first week of playing.

Now I have to decide if I want to turn my Homestead into the Land of Lakes or not.

FrontierVille Food Strategy

(…continued from Monday’s post concerning my Money Strategy)

So now that we’ve got our cotton planted, how are we going to harvest it? 110 plots takes 110 energy. Here is where you need a viable FrontierVille Food Strategy.

Once again, my strategies may not work for you. Finding your optimal food strategy depends on how much downtime you can have while playing. I have a lot of free time in real life, so I can check back on my crops several times a day. If you can’t, you’ll need to tweak my ideas to fit your needs. With that in mind, here is my strategy in a nutshell:

  • Eggplants, Eggplants, Eggplants
  • Sunflowers
  • Gopher Bonus

Eggplants v. Peaches, the Eternal Struggle

The first tier of any good Food Strategy is Food Production.

Eggplants & Peach Trees are the two best food producers in FrontierVille, at this time. Personally, I prefer Eggplants, but both have their pros & cons.

Eggplants give you more food & experience per hour, but cost more energy. Over a six hour period, I can harvest 3 eggplants per plot giving 9 food & 12 experience.

Peaches give less food & experience per hour, but cost less energy. Over a six hour period, I can harvest a peach tree 2 times per plot, giving 8 food & 2 experience.

If we break that down further, you gain 1.5 food per energy point from Eggplants and 1.3 food per energy point from Peaches. But that isn’t the end of the story. Peaches also give an energy reward of 7 when you turn in their collection set whereas Eggplants only give Firecrackers. Eggplants are also much more expensive than Peaches, costing 441 coins each and only giving a profit of 53 coins. You’d have to plant 9 eggplants before you actually start making real money, whereas Peach trees are a one-time purchase.

So in conclusion:

  • If you have time, money, and a high energy bar go with Eggplants.
  • If you’re low on money and energy, or don’t have time, go with Peach trees.

Of course, you could always do a hybrid of the two!

The second tier of a good Food Strategy involves supplementing & complimenting your food production. Food production crops have a short harvest time, and turn over is high. This requires many energy points to keep production up. If you devote your entire homestead to growing Peaches and/or Eggplants, eventually you’ll be in the red, food-wise. Even though Peaches & Eggplants give the most food of all crops, they still don’t compensate for the energy used to harvest them.

Therefore it is necessary to compliment your Food production with a slow-growing crop with high rewards. Personally, I prefer Sunflowers, but you could also go with Corn, Flax, or Wheat. Sunflowers & Corn are pretty similar when it comes to food & experience. Wheat gives the most food (4) but takes the most time (24 hours).  Sunflowers trump these crops only because of their collection reward.

The Sunflower Collection reward is +8 Energy.

Now, you won’t be able to give up buying meals altogether and solely rely on your Sunflower rewards, but those energy points will come in handy in the future.

Other collections that give an energy reward:

  • Peach Collection, +7 Energy
  • Groundhog Collection, +4 Energy
  • Chicken Collection, +4 Energy
  • Cherry Collection, +3 Energy

Play around with these until you find what works for you. You should always plant a long-growing crop at night or in the evening before you quit playing for the day – then harvest it in the morning. I plant & harvest eggplants during the day, planting Sunflowers for tomorrow’s harvest in the afternoon.

You could also plant Corn & Flax at both morning and night, but leave room for Eggplants!

The third tier to a good Food Strategy is claiming the bonuses from the News Feed. There are a couple different bonuses that give food rewards but the most common is the Groundhog. During the day I concentrate on claiming as many Food Bonuses as I can. As 8:00 PM EST rolls around, when the bonus limit resets, I collect anything I can to make sure I’ve claimed my full 30 bonuses for the day.

Always remember that FrontierVille is a game. I’m only sharing my strategy because I thought it might help some players receive more enjoyment. If you turn your entire Homestead into an efficient energy & food producing machine, playing the game will seem more like Work and less like Leisure. Don’t forget to HAVE FUN!

FrontierVille Fun Facts

While I wait to get back in the game, here are some fun facts to look over:

  • FrontierVille currently has over 20 million players
  • 6.3 million people have built their frontier cabins
  • 3.3 million people have built a general store
  • 2.3 million people got married
  • 1.1 million people have had a kid
  • 10 million people have clobbered a snake (snakes were clobbered 252 million times)
  • 3.6 million people have scared away a bear (bears were scared away 128 million times)

To give you some perspective on this data, New York City has 8.3 million people.

I got the numbers from Destructoid & USA Today & AOL’s Games Blog.

Inside Social Games also commented on FrontierVille’s success in this article, where they compare FrontierVille to Zynga’s previous release Treasure Island. Treasure Island was the fastest growing Social Game ever, peaking at 27 million users and then falling to around 19 million today. FrontierVille hasn’t matched Treasure Island’s speed at amassing players so far, but maybe its player base will be more stable. Only time will tell.

FrontierVille Net Status 2 Error

Well, it’s finally happened.

The dreaded Net Status (2) Error has been affecting wide sections of the FrontierVille community. I thought I was immune. I thought wrong.

The above screenshot was taken a few minutes ago. Around 8:00 PM EST, I was hit with the error, and haven’t been able to log in since. For all others suffering this same fate, I feel your pain. I have a full energy bar and eggplants to harvest.

If you get hit with the error – take heart. This error is currently the number 1 priority (supposedly) for the FrontierVille team and they are working on a solution. Hopefully it will be fixed by tomorrow. Fingers Crossed.

If you DO get hit, or already have the error, you can and should submit a support ticket by clicking here.

FrontierVille Millionaire’s Club

Who wants to be a Millionaire?

You do, that’s who!

That is the current amount of coins I have in-game (I wish I were that rich in real life!).

Having this much money doesn’t really do a whole lot for me. Sure, I’d miss it if it was gone, but money isn’t that necessary at this point in FrontierVille (although it likely will be in the future). You need it to make purchases at the Market, sure. But then what? Energy and Food are far more valuable as far as resources go. I wish there were a way one could buy food directly, I’d funnel all my money into pies. Just like real life!

For those of you who aren’t quite as well off, but would like to be, I’m going to share my money making strategy.

I cannot stress enough the importance of Cotton as a cash crop. Cotton is hands down the easiest way to make money as it doubles your investment in the least amount of time (as of this writing, anyway). I always keep a portion of my fields devoted to cotton production. As you can see from the screenshot, it’s roughly 22 x 5 plots in size, or 110 plots total. Let’s break that down, shall we?

110 plots x 600 coins initial investment = 66,000.

110 plots x 1200 coins (harvest amount) = 132,000.

So let’s say you save up and get 66,000 coins. You put that into cotton, and make 132,000. You’re going to have to re-stock your cotton field, which costs you 66,000 coins, or basically all the profit you made. When that batch of cotton is ripe, you just doubled your intial profit – and you already made your initial investment back on the first harvest. So every harvest from here on out you are making profit off your profit: it’s win-win all the way.

The hardest part is

  1. Saving up the intial 66,000 coins
  2. Waiting 3 days for the Harvest

As far as saving up goes, 66,000 coins is an arbitrary amount. A cotton field of 22 x 5 plots works best for me, but may not work best for you. Plan according to your own needs and play style.

And for the waiting period, you may want to invest in a “Tend Here” sign. They only cost 2 Horseshoes.

Tend Here plz k thx

2 Horseshoes is fairly cheap in the scheme of things, and while the sign doesn’t guarantee your neighbors will tend your cotton, it does help.

In my next post, we’ll be looking at my Food Strategy and how it may work for you.


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