Posts Tagged 'energy'

FrontierVille Picnic Baskets

A new feature in FrontierVille is the ability to ask your neighbors to send you a Picnic Basket. This feature replaces the old ability to ask all of your neighbors to send you a Light Snack for a 10 coin reward. On the positive side, the new picnic baskets gives both parties a light snack. On the negative side, you have to send a request to your neighbor for the picnic basket, who must then approve or deny said request. This is much more time consuming than clicking a link on the news feed.

Then there’s the actual message accompanying the request:

Nothing like some good old fashioned emotional manipulation!

Wow. Please don’t let my family starve. That’s hardcore. If you don’t approve your neighbor’s request, you’re basically killing their small children. So go ahead and ignore it,  you murderer.

Picnic Time!


FrontierVille Food Strategy

(…continued from Monday’s post concerning my Money Strategy)

So now that we’ve got our cotton planted, how are we going to harvest it? 110 plots takes 110 energy. Here is where you need a viable FrontierVille Food Strategy.

Once again, my strategies may not work for you. Finding your optimal food strategy depends on how much downtime you can have while playing. I have a lot of free time in real life, so I can check back on my crops several times a day. If you can’t, you’ll need to tweak my ideas to fit your needs. With that in mind, here is my strategy in a nutshell:

  • Eggplants, Eggplants, Eggplants
  • Sunflowers
  • Gopher Bonus

Eggplants v. Peaches, the Eternal Struggle

The first tier of any good Food Strategy is Food Production.

Eggplants & Peach Trees are the two best food producers in FrontierVille, at this time. Personally, I prefer Eggplants, but both have their pros & cons.

Eggplants give you more food & experience per hour, but cost more energy. Over a six hour period, I can harvest 3 eggplants per plot giving 9 food & 12 experience.

Peaches give less food & experience per hour, but cost less energy. Over a six hour period, I can harvest a peach tree 2 times per plot, giving 8 food & 2 experience.

If we break that down further, you gain 1.5 food per energy point from Eggplants and 1.3 food per energy point from Peaches. But that isn’t the end of the story. Peaches also give an energy reward of 7 when you turn in their collection set whereas Eggplants only give Firecrackers. Eggplants are also much more expensive than Peaches, costing 441 coins each and only giving a profit of 53 coins. You’d have to plant 9 eggplants before you actually start making real money, whereas Peach trees are a one-time purchase.

So in conclusion:

  • If you have time, money, and a high energy bar go with Eggplants.
  • If you’re low on money and energy, or don’t have time, go with Peach trees.

Of course, you could always do a hybrid of the two!

The second tier of a good Food Strategy involves supplementing & complimenting your food production. Food production crops have a short harvest time, and turn over is high. This requires many energy points to keep production up. If you devote your entire homestead to growing Peaches and/or Eggplants, eventually you’ll be in the red, food-wise. Even though Peaches & Eggplants give the most food of all crops, they still don’t compensate for the energy used to harvest them.

Therefore it is necessary to compliment your Food production with a slow-growing crop with high rewards. Personally, I prefer Sunflowers, but you could also go with Corn, Flax, or Wheat. Sunflowers & Corn are pretty similar when it comes to food & experience. Wheat gives the most food (4) but takes the most time (24 hours).  Sunflowers trump these crops only because of their collection reward.

The Sunflower Collection reward is +8 Energy.

Now, you won’t be able to give up buying meals altogether and solely rely on your Sunflower rewards, but those energy points will come in handy in the future.

Other collections that give an energy reward:

  • Peach Collection, +7 Energy
  • Groundhog Collection, +4 Energy
  • Chicken Collection, +4 Energy
  • Cherry Collection, +3 Energy

Play around with these until you find what works for you. You should always plant a long-growing crop at night or in the evening before you quit playing for the day – then harvest it in the morning. I plant & harvest eggplants during the day, planting Sunflowers for tomorrow’s harvest in the afternoon.

You could also plant Corn & Flax at both morning and night, but leave room for Eggplants!

The third tier to a good Food Strategy is claiming the bonuses from the News Feed. There are a couple different bonuses that give food rewards but the most common is the Groundhog. During the day I concentrate on claiming as many Food Bonuses as I can. As 8:00 PM EST rolls around, when the bonus limit resets, I collect anything I can to make sure I’ve claimed my full 30 bonuses for the day.

Always remember that FrontierVille is a game. I’m only sharing my strategy because I thought it might help some players receive more enjoyment. If you turn your entire Homestead into an efficient energy & food producing machine, playing the game will seem more like Work and less like Leisure. Don’t forget to HAVE FUN!

The FrontierVille Chicken Coop Strategy

Three Can Be as Bad as One

The Chicken Coop is a weird building.

You can’t put your chickens inside the building, and the daily bonus harvests all your hungry chickens. Weirder than the building itself are the collection items. They’re super difficult to get. The only way to get them is by “whacking” the coop as you build it – and you can only get the first four items of any collection by whacking. So the last, and final item, is nearly impossible to get.

So why bother with such a weird, frustrating building? The bonus-strategy!

Third Time’s a Charm

Every building in FrontierVille lets you collect one “Daily Bonus” per 24 hour period. For the Chicken Coop & the Sawmill, the bonus is more practical: the former harvests all hungry chickens while the latter harvests trees without chopping them.

One adult chicken gives you 1 experience point & 12 coins per harvest. But I’ve noticed that after completing the Animal Husbandry lesson from the Schoolhouse, my chickens give 3 exp & 18 coins per harvest, per chicken.

At that rate, if you have 24 chickens, that equals 72 experience & 432 coins. I picked 24 because that’s 2 dozen (as in 2 dozen eggs from the Hen House).

It’s Always a Sunny Day with Four Coops of Raisins!

To really take advantage of the Chicken Coop and use it as a leveling/money-making tool you’re going to need at least 3 coops and anywhere from 50-150 chickens. From what I’ve seen among my neighbors, three chicken coops seems to be the magic number. The number of chickens you decide on depends on the specifics of your computer. Faster, newer computers will be able to handle a multi-harvest of many chickens. Older computers may freeze up if the number is too large. One of my neighbors has 250+ chickens – I know if I had that many chickens on my farm my laptop would spontaneously combust.

So let’s say you decide on 3 coops & 100 chickens and have the School House lessons learned.

That would equal 900 experience &  540 coins (or 300 experience & 180 coins three times per day). Factor in that you can receive free chickens from your neighbors either through the Free Gifts tab or as a bonus reward in the News Feed when they clobber a Fox. Not too shabby!

I’m personally not too fond of the FrontierVille chickens. Graphics-wise I find them uninteresting, I prefer my oxen. But 900 experience, energy free, is quite a deal and worth considering as a style of game play.

Ultimately you have to decide what works best for you and your style of play. If you decide to go with the Chicken Coop strategy, let us know how it goes!

And when I say “us” I mean “me.” The jig is up, there’s only one person behind this blog.


Ride the Pony Express

Itchin' to tell a story? Have a photo to share? Send us a hollar at We can't promise to post or acknowledge everything we receive but we can promise to read each and every letter sent.
July 2018
« Nov    

Blog Stats

  • 75,692 visitors