Posts Tagged 'guide'

Buying Horseshoes with Facebook Credits

Facebook is currently giving away 25 free Facebook Credits to all users who play games. If you primarily play FrontierVille, you can use those credits to buy Horseshoes, the in-game premium currency!

I’ve had a few readers ask me how to buy Horseshoes with Facebook Credits. Instead of replying to you all individually, I’ve written a short tutorial on the subject.

Here’s how:

1. Click the “Get Horseshoes” tab on the top right of the game screen.

2. Select the amount of Horseshoes you wish you purchase. Hint: 10 Facebook Credits = 1.00 USD So if you only have 25 credits, the most you can buy is 15 Horseshoes for 2.00 USD.

3. Under Payment Options select “Facebook Credits”

4. Click Continue, and you will receive a pop-up confirming your purchase.

Et voilà! You’ve got some free Horseshoes.

Today’s Wednesday, which means we’re probably getting an update today! Zynga doesn’t do “official” update days, but for the past two weeks it’s been on a Wednesday. So fingers crossed!


FrontierVille Food Strategy

(…continued from Monday’s post concerning my Money Strategy)

So now that we’ve got our cotton planted, how are we going to harvest it? 110 plots takes 110 energy. Here is where you need a viable FrontierVille Food Strategy.

Once again, my strategies may not work for you. Finding your optimal food strategy depends on how much downtime you can have while playing. I have a lot of free time in real life, so I can check back on my crops several times a day. If you can’t, you’ll need to tweak my ideas to fit your needs. With that in mind, here is my strategy in a nutshell:

  • Eggplants, Eggplants, Eggplants
  • Sunflowers
  • Gopher Bonus

Eggplants v. Peaches, the Eternal Struggle

The first tier of any good Food Strategy is Food Production.

Eggplants & Peach Trees are the two best food producers in FrontierVille, at this time. Personally, I prefer Eggplants, but both have their pros & cons.

Eggplants give you more food & experience per hour, but cost more energy. Over a six hour period, I can harvest 3 eggplants per plot giving 9 food & 12 experience.

Peaches give less food & experience per hour, but cost less energy. Over a six hour period, I can harvest a peach tree 2 times per plot, giving 8 food & 2 experience.

If we break that down further, you gain 1.5 food per energy point from Eggplants and 1.3 food per energy point from Peaches. But that isn’t the end of the story. Peaches also give an energy reward of 7 when you turn in their collection set whereas Eggplants only give Firecrackers. Eggplants are also much more expensive than Peaches, costing 441 coins each and only giving a profit of 53 coins. You’d have to plant 9 eggplants before you actually start making real money, whereas Peach trees are a one-time purchase.

So in conclusion:

  • If you have time, money, and a high energy bar go with Eggplants.
  • If you’re low on money and energy, or don’t have time, go with Peach trees.

Of course, you could always do a hybrid of the two!

The second tier of a good Food Strategy involves supplementing & complimenting your food production. Food production crops have a short harvest time, and turn over is high. This requires many energy points to keep production up. If you devote your entire homestead to growing Peaches and/or Eggplants, eventually you’ll be in the red, food-wise. Even though Peaches & Eggplants give the most food of all crops, they still don’t compensate for the energy used to harvest them.

Therefore it is necessary to compliment your Food production with a slow-growing crop with high rewards. Personally, I prefer Sunflowers, but you could also go with Corn, Flax, or Wheat. Sunflowers & Corn are pretty similar when it comes to food & experience. Wheat gives the most food (4) but takes the most time (24 hours).  Sunflowers trump these crops only because of their collection reward.

The Sunflower Collection reward is +8 Energy.

Now, you won’t be able to give up buying meals altogether and solely rely on your Sunflower rewards, but those energy points will come in handy in the future.

Other collections that give an energy reward:

  • Peach Collection, +7 Energy
  • Groundhog Collection, +4 Energy
  • Chicken Collection, +4 Energy
  • Cherry Collection, +3 Energy

Play around with these until you find what works for you. You should always plant a long-growing crop at night or in the evening before you quit playing for the day – then harvest it in the morning. I plant & harvest eggplants during the day, planting Sunflowers for tomorrow’s harvest in the afternoon.

You could also plant Corn & Flax at both morning and night, but leave room for Eggplants!

The third tier to a good Food Strategy is claiming the bonuses from the News Feed. There are a couple different bonuses that give food rewards but the most common is the Groundhog. During the day I concentrate on claiming as many Food Bonuses as I can. As 8:00 PM EST rolls around, when the bonus limit resets, I collect anything I can to make sure I’ve claimed my full 30 bonuses for the day.

Always remember that FrontierVille is a game. I’m only sharing my strategy because I thought it might help some players receive more enjoyment. If you turn your entire Homestead into an efficient energy & food producing machine, playing the game will seem more like Work and less like Leisure. Don’t forget to HAVE FUN!

FrontierVille Millionaire’s Club

Who wants to be a Millionaire?

You do, that’s who!

That is the current amount of coins I have in-game (I wish I were that rich in real life!).

Having this much money doesn’t really do a whole lot for me. Sure, I’d miss it if it was gone, but money isn’t that necessary at this point in FrontierVille (although it likely will be in the future). You need it to make purchases at the Market, sure. But then what? Energy and Food are far more valuable as far as resources go. I wish there were a way one could buy food directly, I’d funnel all my money into pies. Just like real life!

For those of you who aren’t quite as well off, but would like to be, I’m going to share my money making strategy.

I cannot stress enough the importance of Cotton as a cash crop. Cotton is hands down the easiest way to make money as it doubles your investment in the least amount of time (as of this writing, anyway). I always keep a portion of my fields devoted to cotton production. As you can see from the screenshot, it’s roughly 22 x 5 plots in size, or 110 plots total. Let’s break that down, shall we?

110 plots x 600 coins initial investment = 66,000.

110 plots x 1200 coins (harvest amount) = 132,000.

So let’s say you save up and get 66,000 coins. You put that into cotton, and make 132,000. You’re going to have to re-stock your cotton field, which costs you 66,000 coins, or basically all the profit you made. When that batch of cotton is ripe, you just doubled your intial profit – and you already made your initial investment back on the first harvest. So every harvest from here on out you are making profit off your profit: it’s win-win all the way.

The hardest part is

  1. Saving up the intial 66,000 coins
  2. Waiting 3 days for the Harvest

As far as saving up goes, 66,000 coins is an arbitrary amount. A cotton field of 22 x 5 plots works best for me, but may not work best for you. Plan according to your own needs and play style.

And for the waiting period, you may want to invest in a “Tend Here” sign. They only cost 2 Horseshoes.

Tend Here plz k thx

2 Horseshoes is fairly cheap in the scheme of things, and while the sign doesn’t guarantee your neighbors will tend your cotton, it does help.

In my next post, we’ll be looking at my Food Strategy and how it may work for you.

The FrontierVille Chicken Coop Strategy

Three Can Be as Bad as One

The Chicken Coop is a weird building.

You can’t put your chickens inside the building, and the daily bonus harvests all your hungry chickens. Weirder than the building itself are the collection items. They’re super difficult to get. The only way to get them is by “whacking” the coop as you build it – and you can only get the first four items of any collection by whacking. So the last, and final item, is nearly impossible to get.

So why bother with such a weird, frustrating building? The bonus-strategy!

Third Time’s a Charm

Every building in FrontierVille lets you collect one “Daily Bonus” per 24 hour period. For the Chicken Coop & the Sawmill, the bonus is more practical: the former harvests all hungry chickens while the latter harvests trees without chopping them.

One adult chicken gives you 1 experience point & 12 coins per harvest. But I’ve noticed that after completing the Animal Husbandry lesson from the Schoolhouse, my chickens give 3 exp & 18 coins per harvest, per chicken.

At that rate, if you have 24 chickens, that equals 72 experience & 432 coins. I picked 24 because that’s 2 dozen (as in 2 dozen eggs from the Hen House).

It’s Always a Sunny Day with Four Coops of Raisins!

To really take advantage of the Chicken Coop and use it as a leveling/money-making tool you’re going to need at least 3 coops and anywhere from 50-150 chickens. From what I’ve seen among my neighbors, three chicken coops seems to be the magic number. The number of chickens you decide on depends on the specifics of your computer. Faster, newer computers will be able to handle a multi-harvest of many chickens. Older computers may freeze up if the number is too large. One of my neighbors has 250+ chickens – I know if I had that many chickens on my farm my laptop would spontaneously combust.

So let’s say you decide on 3 coops & 100 chickens and have the School House lessons learned.

That would equal 900 experience &  540 coins (or 300 experience & 180 coins three times per day). Factor in that you can receive free chickens from your neighbors either through the Free Gifts tab or as a bonus reward in the News Feed when they clobber a Fox. Not too shabby!

I’m personally not too fond of the FrontierVille chickens. Graphics-wise I find them uninteresting, I prefer my oxen. But 900 experience, energy free, is quite a deal and worth considering as a style of game play.

Ultimately you have to decide what works best for you and your style of play. If you decide to go with the Chicken Coop strategy, let us know how it goes!

And when I say “us” I mean “me.” The jig is up, there’s only one person behind this blog.

FrontierVille Update: July 9th

Money Money Money

FrontierVille received an update earlier this Afternoon. I frankly wasn’t expecting one, I figured that the extension of the Independence Day Celebration on Tuesday would double as our update for the week. So you can imagine my surprise when I received the message “A Great Game Just Got Better!”

Hopefully someday it will say “A Great Game Just Got Butter!” and we’ll all log back in and find out that we can make butter from cream, which will be a collection item from a Jersey Cow!

…And speaking of the Independence Day Celebration, that elusive powder horn is now on sale in the Market, just like the Liberty Bell. And just like the Liberty Bell, it is ridiculously expensive. 96 horseshoes for one Powder horn, or roughly 10-12$ (USD). If you’re dead set on getting the Liberty Bell at any cost – then I urge you to buy the Powder Horn for 96 horseshoes as opposed to directly buying the Bell for 200. But I must say that I personally am finding this collection rather tired, will not spend any horseshoes on it, and foresee a Liberty Bell backlash occurring in the future.

Of course, in the meantime, I’m still going to hunt for it.

Aside from that we got some fancy new decorations! Here’s Buffalo Betty with the new Bird house, an item we were constantly teased with on the loading screens:

When I sing, birds land on my shoulders…

There’s also an anvil, a bench, and a Tree house! The tree house costs 20 Horseshoes and is just for decoration, but it’s awful cute. It’s also Limited Edition. I may buy one in the future, but for now I’m holding out.

The best part of today’s update has to be the new quests!

One Hammer to Rule Them All

You start out having to find tools for Frontier Jack. Turns out he lost all his supplies because he’s an alcoholic so friendly and misplaced them on your neighbors’ homesteads. You will also need to feed random livestock and tend random plants along the way. You’re also going to need to clear thorns, cactus, and skulls.

Before you panic, just visit a low level neighbor with an overgrown homestead. You know the kind, the friend you invited who played for one day and then quit. Their homesteads are covered in thorns. They usually have one or two in the center left corner of the game map, sometimes hidden by grass and/or a tree. If you’re able to find a neighbor with at least one thorn remember that you can always re-visit after every action and the thorn will still be there. So you’ll be able to get all your requirements done in one day if you’re lucky!

For more detailed instructions on these and other quests be sure to visit XRaptor’s Quest Guide. As always, the link will be permanently in our Blogroll to the left side of the site if you need it in the future.

Have a good weekend, everyone!

Cotton is King in FrontierVille

We’ll plant more cotton.

Cotton is King!

Not only is cotton a historical cash crop, it also is a bonafide money-maker in FrontierVille. Cotton is the only crop that doubles your money in the least amount of time. It costs 600 coins and takes 3 days to ripen, but after 3 days are up, you’ve got 1200 coins. If you have friendly neighbors, you’ll be sitting on a big ole pile of gold in no time!

Cotton ought to go sky-high next year.

Of course, fully taking advantage of cotton will depend on your style of play. If you play FrontierVille many hours in one sitting you may be more suited to a different crop, like eggplants or potatoes. In my opinion, eggplants are superior to pumpkins as they give more food – which is needed to buy more energy.

Peanuts take too much time to be really viable and clover is an energy sink. If you want to get really technical, clover gives the most money over all – but since it takes 1 energy point every 5 minutes it’s really not worth it. I don’t recommend any FrontierVille player to rely on clover as a source of income – no matter if you’re a low-level newbie or a wealthy veteran.

So what is one to do?

Plant a plot of cotton, not too big but not too small, and then forget about it. As it ripens, plant a new cotton plant in the same place you just harvested.

Over time you will amass quite a fortune!

FrontierVille Master Farmer Quest


I’m posting this on 7/1/10 at 3:30 PM EST – there may be an update later today at which point some portions of this post may contain information that is no longer relevant. If that occurs I’ll do my best to update accordingly.

If you don’t like spoilers, stop reading this post. Right now. Either close the window, leave the page, or scroll away. I’m going to give away information about quests in the game.

Still reading?

Here we go!

I’m so thankful that I’ve just finished the Master Farmer Cycle in FrontierVille. The Master Farmer series of quests are quests meant to try your patience, test your endurance, and slowly but surely hack away at your sanity akin to the effects of waterboarding.

The Quest Cycle consists of two parts: Ranching & Farming.

For the Ranching Cycle you must:

  • Buy 6 sheep & Sell 6 Adult sheep
  • Buy 9 pigs & Sell 9 Adult pigs
  • Buy 12 cows & Sell 12 Adult cows

There is also an indepedent cycle of Fowl Ranching:

  • Buy 35 Chickens & Sell 35 Chickens
  • Buy 35 Chickens
  • Sell 50 Adult Geese

Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep Cheep

On the bright side, you’re able to prepare for this serious of quests. Notice how the requirements are to buy animals and then sell adult versions of those same animals. You can buy the animals in advance, raise them to their adult stage, and then sell them once you receive the quest. You’ll still get credit, then just buy new animals and the quest is done!

Most of the animals required are also available as “Free Gifts.” If you have friendly neighbors, it might be in your best interest to request some livestock – but remember that the courteous neighbor always returns a gift!

The Farming Cycle is less intensive, none the less tedious. You can expect to:

  • Plant & Harvest 60 Pumpkins
  • Plant & Harvest 300 Flax
  • Plant & Harvest 1500 Peanuts

That’s right. 1500 Peanuts.

Lost in the Land of Peanuts

The Peanut section of this cycle is the worst. You are going to eventually encounter, if you haven’t already, neighbors whose entire frontiers have been decimated by the Peanut Tsunami.

Planting 1500 Peanuts is a great challenge, not only because of the sheer number involved, but because A.) Peanuts are expensive and B.) Peanuts take 4 days to ripen. If you were to plant 500 peanuts a day (which would require clearing your ENTIRE frontier, including deleting buildings) you’d finish the quest in 12 days. I can’t exactly tell you how long it took me to finish the quest because I can’t remember the day I started it. But let me put it this way, I’ve been playing since day 1 (June 9th) and I just finished yesterday (June 30th).

The task wouldn’t be so daunting if we didn’t have a queue of 4 quests-at-a-time. Otherwise it would be possible (and I’m sure some players will take this approach) to casually plant a handful of peanuts at a time, taking a few months to finally complete the quest.

In the end, the rewards for completing the quests are quite dismal. I think I only got 1,000 experience from the Peanut Quest. Both Cycles take quite a bit of time, money, and energy to complete. You mostly receive bragging rights and a sore back.



Ride the Pony Express

Itchin' to tell a story? Have a photo to share? Send us a hollar at We can't promise to post or acknowledge everything we receive but we can promise to read each and every letter sent.
July 2018
« Nov    

Blog Stats

  • 75,692 visitors